3DS (3D Studio)
Also known as: .3ds file, 3D Studio format, Autodesk 3DS
3DS is an old 3D model format from Autodesk’s original 3D Studio for DOS. It stores meshes, basic materials, and simple animation, and it survives as a widely supported exchange format despite its age and limits.
- Legacy 3D model format from 3D Studio for DOS
- Stores meshes, basic materials, simple animation
- Widely supported but limited; FBX/glTF preferred
What 3DS stores
A .3ds file holds mesh geometry, basic material and texture references, cameras, lights, and limited keyframe animation. Its structure is dated, with constraints like short object-name limits and per-vertex restrictions.
It predates Autodesk’s newer MAX project format and the broader FBX interchange format, both of which carry far more detail.
3DS today
Because nearly every 3D app reads it, 3DS lingers as a lowest-common-denominator exchange format. For richer transfers, modern pipelines prefer FBX, OBJ, or glTF.