Optimize an animated PNG in the browser
Re-encode one APNG, merge duplicate frames, cap the frame rate if needed, and reduce file size without sending the animation to a server.
Re-encode one APNG, merge duplicate frames, cap the frame rate if needed, and reduce file size without sending the animation to a server.
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A quick way to understand who this helps, what it solves, and where it connects next.
People preparing animated stickers, interface loops, motion graphics, and lightweight product or app animations that rely on APNG
Reducing APNG size while keeping the file in PNG format instead of switching the workflow to GIF or video
Capture APNG optimizer intent with a browser-first export that feels more specific than a generic image compressor
Another You and Cleanor
These sections explain the job in plain language and set expectations for what the tool should do well.
Static PNG compression is not enough for animation. APNG files carry frame timing, looping behavior, and full-frame image data that need to be handled together.
That is why this tool should stay focused on APNG-specific tradeoffs such as frame duplication, frame-rate caps, and indexed color reduction.
The presets should guide common tradeoffs rather than hide them. Lossless cleanup keeps color detail, smaller-file mode reduces colors and frame rate modestly, and aggressive mode pushes harder when size matters more than subtle fidelity.
Short answers for the questions people usually have before trying a utility like this.
No. Static PNG files should go to the PNG-8 Quantizer instead. This page is for animated PNG files only.
Yes. The export stays APNG so the result remains an animated PNG rather than a GIF or video.
No. The animation decode, frame cleanup, and re-encode happen locally in the browser.
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